A special thank you to author, Annette Oppenlander, for today’s guest post, Making History Come Alive for Today’s Teens. To find out more about Annette and her book, Escape from the Past buy links, and details on her giveaway, please see below.
Making History Come Alive for Today’s Teens
I remember sitting in history class suppressing my yawns while the teacher droned on about battle dates, treaties and politicians. I couldn’t have cared less. Not only that, it was hard to recollect anything during exam time.
So, when it comes to making history feel real, we’ve got to dig deeper, use our senses to get a feel for the place and time. For instance, when fifteen-year old Max enters the shack, Bero the pig herder occupies with his mother and sister, we get a taste for what it smelled and looked like. The place reeked of unwashed bodies and moldy straw, it was gloomy thanks to a couple of tallow lights, the air dense with smoke from the cook fire. From Max’s modern day perspective this is horrendous and we can all feel for him.
We see the world through the eyes of a typical teen who loves to play computer games. We all know guys like Max. Slightly nerdy, smart and spontaneous, sometimes awkward. He’s used to the Internet, cell phones and Facebook.
As we follow him to medieval Germany, we’re immersed into a harsh and cruel world where life isn’t worth much. Max doesn’t fit in. Everyone knows he’s an outsider before he opens his mouth. He suffers through slimy gruel and bug-infested nights. The more detail is given, the more we see and live this world along with our protagonist. We can relate because we can empathize with our guy. We could be that guy.
By throwing our modern likeable guy Max into some horrendous adventures, history is no longer boring. History becomes hiSTORY.
About the Book
Title: Escape from the Past
Series: The Duke’s Wrath #1
Author: Annette Oppenlander
Publisher: Lodestone Books
Release Date: July 31, 2015
Genre: Young Adult SciFi Adventure
Links: Goodreads | Amazon | Book Depository
When fifteen-year-old nerd and gamer Max Anderson thinks he’s sneaking a preview of an unpublished video game, he doesn’t realize that 1) He’s been chosen as a beta, an experimental test player. 2) He’s playing the ultimate history game, transporting him into the actual past: anywhere and anytime. And 3) Survival is optional: to return home he must decipher the game’s rules and complete its missions—if he lives long enough.
To fail means to stay in the past—forever.
Now Max is trapped in medieval Germany, unprepared and clueless.
It is 1471 and he quickly learns that being an outcast may cost him his head. Especially after rescuing a beautiful peasant girl from a deadly infection and thus provoking sinister wannabe Duke Ott.
Overnight he is dragged into a hornets’ nest of feuding lords who will stop at nothing to bring down the conjuring stranger in their midst.
About the Author
Annette Oppenlander writes historical fiction for young adults.
When she isn’t in front of her computer, she loves indulging her dog, Mocha, and traveling around the U.S. and Europe to discover amazing histories.
“Nearly every place holds some kind of secret, something that makes history come alive.
When we scrutinize people and places closely, history is no longer a number, it turns into a story.”
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